The AI moved very bad, I had only one counter attack on one of my mechs and only one building lost. My mech loadout was 180t in total, but I had all 8+ pilots and some nice upgrades installed. The battle against 2/3rds of them (8 mechs) was like a walk in the sunshine. Some personal impression: the Black Widow company is the most infamous mech unit in the Inner Sphere. OpFor: a lance of the black widow company (3 medium, 1 heavy mech, 205t total)Ī 2nd lance shows up after 3rd round (or 50% losses on enemy side?), containing 4 mediums with 180t total weightĪfter completing this flashpoint, you get a crate of random rare items, fix is the 95t Bull Shark. It is unknown whether this is a 3rd lance drop, or referencing the 2nd mission. If you don't secure the base fast enough, or when you get the 2nd lance to 25% left, Baumann does mention sending a kill team with an assault mech. OpFor: a lance (standard difficulty, day 400) of 4 medium mechs, some with 25% armor off)Īfter capturing base, a 2nd lance shows up (northeast of the base), containing a mech of each weight class (half of them, luckily the heavy ones with 25% armor off, depending on difficulty). They add some variety to the usual gun-upgrade scheme of “You have L Laser, so you should now get L Laser+.(you may unlock this flashpoint after completing hunting season) Heavy Metal takes ‘Mech action to the next level with a brand new Flashpoint Mini-Campaign featuring two legendary characters from the famous mercenary group, Wolf’s Dragoons, and a mysterious derelict cargo ship. If I’m not mistaken, the chance to hit is calculated per round, which is how missiles work, and it helps get past those pesky Evasion maluses on fast Mechs. Attached Files BattletecHexpScreen006.jpg (266. Not only do they add what everyone wants from expansions (more Mechs), but also deepen the single-player campaign and BattleTechs game mechanics. This means that instead of a single, heavy shot, they fire a bunch of smaller rounds. Flashpoint, Urban Warfare, and Heavy Metal are highly recommended expansions to anyone who liked the base game. Most of them – like Snub-PPC and LB-X Autocannons – are taking the shotgun approach to existing guns. So the Mechs in BattleTech: Heavy Metal DLC might be hit and miss, but the guns and components that you get in the mix are more interesting, especially if you’re into making light Mechs feeling more obsolete than they are already. It’s slow and badly armored, and 4 AC/10s (with a module that helps compensate for recoil) can be scary, but not too scary. On the other hand, “fire support Assault Mech” is an oxymoron that describes how impractical Annihilator is. Its unique module, which helps missiles cluster (read: hit the same mech body part), has an effect that’s obvious both visually and in practice. BATTLETECH FLASHPOINT adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. While “fire support heavy Mech” almost feels like an oxymoron, 40 LRM hits can cover many a sin. I would single out the Archer as one of the Very Useful Mechs.
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